Flutter is Google's toolkit for building Android and iOS apps from one codebase. Most of the mobile apps we ship are Flutter: one team, one codebase, native performance on both stores.

For a business owner, Flutter means you do not pay twice for the same app. Features, fixes and design changes are made once and released to both platforms together, so your iPhone and Android customers always see the same product.

What we build with it

  • Customer-facing booking and ordering apps for Android and iOS
  • E-commerce and delivery apps with carts, payments and order tracking
  • Field staff apps for attendance, site visits and data collection, with offline support
  • Companion apps for SaaS products, ERP and HRMS systems
  • Loyalty, membership and appointment apps for retail and service businesses
  • Internal tools for tablets used on shop floors and in warehouses

Why we choose it

  • One codebase, two platforms. Development and maintenance cost less than building and running two separate native apps.
  • Consistent design. Flutter draws its own interface, so the app looks and behaves the same on every device.
  • Native performance. Flutter compiles to native code, so scrolling and animations stay smooth.
  • Native code when needed. Platform-specific features can be written in Kotlin or Swift and called from the Flutter app.

When something else fits better

If your app depends heavily on one platform's newest features on release day, or on deep hardware integration such as long-running Bluetooth connections to specialised devices, native Android or iOS development can be the better route. And for an app that is really a website with a login, a responsive web app may serve your customers without the cost and delay of store publishing.

How we work with it

  • We structure apps by feature, with a clear separation between screens, state and data, so the code stays easy to navigate.
  • Business logic is unit tested, and widget tests cover key screens such as sign-in and checkout.
  • We test on real Android and iOS devices across screen sizes, not only on emulators.
  • Builds and store submissions follow a documented release process, with crash reporting in place from the first release.
  • You own the store accounts, signing keys and source code, and at handover we document each of them.